Over on a discussion at the EC Ning, Andres Esquivel Jr shared this TED talk:
And while I replied within the context of that particular discussion, I think I still have quite a bit more to say on the issue. And for once I actually feel pretty confident about what I'm saying. (In fact, I just took a quick break to add "play theorist" to my profile!)
A bit of background - first of all, I don't see myself as an avid gamer. I do play World of Warcraft, but while many players have multiple characters of different types at maximum level, I've got one. I almost always play by myself rather than in groups. I don't know that I've ever played another multiplayer game. Wait - no - I think I've played two or three songs in Rock Band. (I wasn't bad, but then, I was just the singer.) And perhaps more significantly, I began playing as an adult.
Maybe it's because of the resulting distance from play, or maybe it's just because I'm WEIRD. I don't know. But I find myself as engaged by the systems and the reasoning behind them as I do by the experience of playing.
I've finished up my yearbook work for the weekend but I still have a class set of notebooks to check & respond to. As a result, I think I'm just going to copy-paste in the quick notes I took on the seven things-we-should-do points Chatfield made in his TED talk:
"We can break things down into highly-calculated small tasks." Can we? I mean, it's not hard to calculate how many quests I will need to complete at 100 points per quest to get to the next level if I'm 1000 points from the next level! BUT. It is MUCH harder to calculate how many metaphors I need to explain in literal terms to get to the next level of understanding... whatever that is!
Re point 3 - I think he means reward BEHAVIOR. Studies have shown that when you offer rewards for simple, achieveable behaviors you get more of them; when you offer rewards for complex tasks, there's no resultant gain.
Okay. I'm off to add to my article bank and close out some tabs. I've had a lot going on in my head lately about Wisconsin and all of that as well. Don't know if that'll come to a post any time soon... WE MUST FINISH THE BOOK! :D
Wish me luck! :)
Sunday, March 06, 2011
More on gaming
Labels:
game theory,
pursuing excellence,
reflection,
technology
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1 comments:
!! Oo, now I'm angry. I specifically told it to use an ordered list, and I get an unordered list? Grrr..
But. Not angry enough to do anything about it. Really not all that angry, actually. Maybe just annoyed.
Governor Walker, you? YOU have got me ANGRY. :P
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