Showing posts with label NCTE convention. Show all posts
Showing posts with label NCTE convention. Show all posts

Saturday, October 08, 2011

Torn



So, obviously, I really-really-really wanna go.

Thing is, of course, once again there's no money to SEND me. And thanks to medical bills and taxes (why the hell can't you deduct medical bills from your taxes, dammit? WTF, Uncle Sam?!) and our heat/air unit crapping out on us (in JULY, no less) we are even broker than last year.

Actually... maybe not. At least we haven't had to pay for car repairs AND a down payment.

It's up in Chicago, which is once again a bit of a drive. (And COLD! NCTE folks, what were you thinking?) But I'd be able to visit family over in Indiana, although I still feel it's a bit far for a daily commute, so I'd need to get a hotel room. And of course the conference ITSELF is a bit of an owie.

Is it going to be that different from last year? Will it really be as helpful, now that I've already gone once?

Essentially, is it worth giving up a trip to Disney World?

I just don't know.

Image thanks to http://www.ncte.org/


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Monday, November 22, 2010

WoW: Guidelines for Addiction

Monday morning and we're getting washed and dressed and we'll be taking things down to the truck in just a little bit. NCTE has given me a lot to think about - in some ways, it has raised more questions than it answered.

So at the conference, rockstar teacher-author Carol Jago gave her NCTE Presidential address. She also posted it to the EC Ning.

In her speech, she brought up an issue that I've been thinking about a lot lately, so I'm going to strike while the keyboard is hot, so to speak, even though I plan to continue thinking about it and fine-tuning my ideas.


In the transcript, Carol writes:

Jane McGonigal, a game designer working at the Institute for the Future, thinks this idea has merit. She explains that online games are so compelling because they promote “blissful productivity.” Players of games like World of Warcraft feel they are accomplishing something important, that the battles they are fighting have “epic meaning,” and that they can be their best selves in this virtual environment. She has a point. Why else would people all over the world invest three billion hours a week playing video games? By the age of 21 the average gamer will have spent 10,000 hours playing video games, approximately the same amount of time spent in school between grades 5 and 12. It is no wonder that a generation of children, the same children whose NAEP reading and writing scores are below proficient, are becoming expert gamers. Imagine if students put a comparable amount of effort into reading and writing that they do into World of Warcraft. Imagine if students felt so “blissfully productive” at the end of every school day that they were eager to return on the morrow for more.


That last sentence is what I'm working on for my classroom - even though I disagree with just about every other point in the paragraph.

Full disclosure? I had no idea who the heck Jane McGonigal was. Heck, after googling her name and reading her blog, I still don't much know who she is. (She loses points for discussing games that change the world without mentioning FreeRice, though.)

But.

Granted, my evidence is purely anecdotal, based on the gamers I know. But I know quite a few - heck, I am one. And I can say with a fair amount of confidence that none of the gamers I have EVER met "feel they are accomplishing something important" by playing video games.

And it is certainly not true that "the battles they are fighting have 'epic meaning'" - in a static world, which is the case with every MMO that actually exists, player characters can make no significant or lasting changes to the game world. In short, nothing the players do matters at all. But that, I would say, is part of what makes the game so attractive.

The addictive quality of RPGs - particularly MMOs, which involve not just the purchase of the game itself, but also a continued subscription to access the online game-world - is not inherent, but derived from carefully-researched market strategies.

1) Immediate choice. Even before players can enter the game world, they must at least choose race and class for their characters. They may also choose the name, facial features, hair color, eye color, and other minor details (in WoW, it varies by race - some have tattoos, some have jewelry, etc.) for the character, but this is optional. Names can be randomized, and there is a 'default' for the appearance. What's interesting is that even though only race and class affect actual game play, players choose their characters' appearance carefully - it was a big deal when an update to WoW introduced barber shops, allowing players to change characters' hairstyles at will.

Choice is vital, particularly in a culture that darn near idolizes individuality and personal expression. This continues throughout the game - players can advance their characters in many different ways: exploring new areas, completing quests, killing monsters, and even gathering materials like herbs and ores.

2) Repeated investment. So right away, even before beginning to play the game, customers have put something into the character. This is key, and it continues cyclically throughout play. As each new objective is met, or a new choice is made, the level of investment increases. There's this feeling that you can't give up now - you've already put so much "work" into the character! This is part of what gets players to persevere (and keep paying!) despite the frustration of failing a quest multiple times, or of being unable to find certain materials.

3) Expectation of success. As the investment at the start of play is slight, a successful experience must follow as quickly as possible. There's not a whole lot tying the player to the game yet (psychologically speaking). So the first batch of quests is quite easy, allowing even the newest players to experience a positive return on their initial efforts. Additionally, there are all kinds of resources available for help (for example, I like to use Thottbot when I want to know where to find a particular NPC or item).

3) Graduated success. Of course, if there's no payoff for that effort, eventually the frustration will outweigh the investment. Therefore, rewards must be seen as equivalent to effort. Next time, the quest will be harder, but that's okay, because you'll get a better reward. The additional challenge also helps keep it interesting.

4) Success unlocks additional content. This is huge. The rewards received are directly tied to further play! You don't get a discount on the cost of playing because you've progressed your character to a certain level - rather, you might be able to have your character learn to ride (level 20), cutting down on travel time. Or your character can learn to use heavier armor (level 40), which decreases the amount of damage taken from attacks.

5) Failure is almost risk-free. When your character fails at a quest, there's a 'dong!' sound and the quest is marked 'Failed' in the quest-log. No problem - the character can just go back to the NPC from whom the quest was obtained and get another chance. Death is also a minor inconvenience: your character's spirit appears in the graveyard, and you must choose either to reanimate there (away from whatever she was doing AND with abilities temporarily decreased) or to move the spirit-form all the way back to where the character died and reanimate there (at half-health and possibly in range of whatever killed it). The character also loses the benefit of any spells that were cast on her, and her items are slightly damaged. However, most spells can be re-purchased, and item damage can be repaired in just about every town. Death is effectively about a five-minute setback.

6) It doesn't matter. This kind of piggybacks off of #5. There is absolutely no pressure. If your character agrees to go slay the wolves that have been marauding the town, and you decide to have him go and pick herbs for a few hours first, hey! no problem! The townspeople will be just as happy to be saved a few hours - or even several weeks - later. Contrariwise, if your character goes back to the town the day after slaying all the wolves, guess what! (I bet you can guess.) The wolves are back in full force!

Finally, I would like to note that gaming does not "lead to a dangerous disengagement from the real" any more than reading does. Indeed, through reading good books, we enter virtual worlds as engaging as any of the continents on Azeroth.

Image thanks to http://www.park48.com/


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Sunday, November 21, 2010

NCTE: Last day

So this isn't a reflection; I'm at the first session and somehow I got here early! I'm typing this on my phine and it's quite tedious. :P But I didn't want to lug the laptop with me cuz after this I plan to head over to the exhibit hall and get more stuff. I don't yet know if I'l get reinbursed so I'll have to be careful.

Thumbs can't take anymore. Stopping for now. Long drive ahead - YECCH!


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Saturday, November 20, 2010

NCTE Day 2 notes, unedited

There is a distinct shortage of Y-chromosomes around here. My first thought was "what a shame," but upon reflection it's kind of neat. Here we are, a group of passionate, motivated... dare I say ambitious? ... group of individuals, and we're not a bunch of old dudes.

Also incredibly white. But still more diverse than in my district.

Another point. The ballrooms are FREEZING. Who knows, though, they may keep the temperatures low so that when they fill up with a bunch of bodies the room isn't too hot.

I showed up at the A-sessions an hour early... I really thought they started at 8:30 and I was just so, so wrong. Oh well. It's after 9 now so I may go ahead and see if I can get a seat in my session's room.

I peeked in and asked and they said I could! And I got the FIRST seat. Middle-front, on the aisle. Nice spot. They're playing a slideshow of recent(ish) YA novels (I'm at a YA lit session) and it's pretty cool that most of them I've either read or at least picked up and tried. Very encouraging, that! There are, however, a few I haven't heard of.

And then there are some that I feel back because they didn't grab me and I put them back. Sometimes several times. Book Thief is one... Absolutely True Diary of a Part-Time Indian. I don't know what it is with me and "literature." I'd rather read something sweet and fun and true, with characters that are lovably quirky, rather than something that is artful yet realistic. And there is just SOOO MUCH to read that I kind of feel it's a good excuse not to spend my time struggling to get through something that takes me forever because I'm only reading it because I feel like I ought to. :P

***

OOOO, that makes me so mad. I just checked to see if this room was one of the ones that had wireless internet provided and what do I see under my wireless menu but "Free Public Wifi." Hooray! I think to myself. So I select that, and then just in case it doesn't work properly, I pull up another tab in Firefox and try to load my blog.

WHAT DO YOU THINK HAPPENED, friends? Guess. No, really, guess. I bet you can guess. My blog did NOT load.

O! the inhumanity! ... hahaha, as though to further underscore my hyperbole, my Sansa Clip just started playing the theme from Schindler's List.

Bit of a cheap trick, though. :P

***
A lot of this is techniques you can use in literature circles... which is good with YA lit but really would work with any other text as well.

***

Yay! This room has NCTE wireless... but it is soooo slow. Kind of crappy if you ask me. :P

***

Wooo! Michael and Bill would HATE this session; it's about reading as experience/transaction/pleasure rather than studying literary devices and author's intent and whatnot.

What did the text say vs, How can students demonstrate their understanding

Process-oriented yay .... but a process that results in no product may very well be a waste of effort.

I'm not entirely happy because ... well, part of it is the exclusivity of the presentation. She keeps talking about one versus the other or one instead of the other and I don't think the two are mutually exclusive. "a reading classroom instead of a straight-on literature classroom." And the title of the session was teaching reading THROUGH teaching literature.

We're supposed to write impressions of someone; I chose the woman in front of me. What's an impression, anyway? I think she is careful, given her smooth and simple hairstyle. I think she is conservative and well-spoken but not aggressive, based on her earrings (gold, big and strong but not flashy) and her barrette - again simple, but not plain.

More later; there are a bunch of things that I wrote down rather than dragging out the computer.


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Friday, November 19, 2010

NCTE Day 1 lookback

Okay, so I had the Hunk set his phone alarm for 7 AM (first session is at 8:30) so that I'd have plenty of time to get ready, and doncha know I was awake before 6:30. So I got dressed, checked my email from school (sixty-some emails in one day? really? sheesh peepz!) and then figured I'd go ahead and blog since I've got something relevant to say and I've been so lax over the past few weeks.

The writer's workshop session that Penny Kittle and Tom Romano did yesterday was great. I didn't get to stay for the whole thing, but I did do a bit of writing... still nothing that I felt mattered, but hey, I wrote, so there.

Is it really a freewrite if you have something you're supposed to be writing on? I guess you can have freedom with guidelines. That's the way it always is... otherwise it's not freedom but anarchy.

So then I dashed through Coronado Springs and grabbed a bus to the Magic Kingdom for the Christmas Party! That was fun. The only ride we went on was the Tomorrowland Transit Authority (a classic - very relaxing and great for lookin' around) but we got to see the Dapper Dans a couple of times, and the Banjo Brothers and Bob, and the Christmas Parade, and the special fireworks.

The Hunk and I agreed that we liked the Halloween Party better, though. I think the special-magic-sparkly-wow feeling of Christmas is just so much like the feeling you always get at Disney - particularly the Magic Kingdom - that it just seemed like normal-Disney wearing different colors.

Next year I want to go as Maleficent. ^.^


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Wednesday, November 10, 2010

Temptation

Woo! I think I may be doing more typing (if not posting) on the way to school. It is COLD - but my laptop keeps my legs nice and warm! ^.^

Anyway.

So it looks like I will be the only teacher from my school going to the NCTE convention. (What's the difference between a convention and a conference? I never know which word to use!) This is somewhat good, because that means I can "out" myself to the other attendees, many of whom know my online persona, and not out myself to the colleagues who have to work with me everyday.

But it will also be somewhat bad, because there is now only one of us - me - and there are SOOO MANY SESSIONS that I want to attend. I've managed to figure out which session I'm going to attend during each time slot (I think) but I remain unsatisfied and a bit pouty.

However.

My mother is going with me. There won't be any additional cost for travel, since we'll be driving down together, nor for lodging, because we're going to stay together (although I'm willing to bet she's going to try to comp me for both). And she won't have to ask for time off - although for obvious reasons she won't be able to accept any sub jobs for those days!

Theoretically, she's going along to keep me company. However however. NCTE sent me a little packet with information about the conference... and my badge. And the information included said that if I did not have my badge they could print off a new one for me.

Now... I'm fairly sure they didn't mean that if I gave my badge to my mother that we could both attend the conference on one registration, but... oooo, it's so tempting! She's even an English teacher, so I know she would understand what they're talking about.

That wouldn't be honest.... oooh, but it's SO tempting!


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